A lighthearted treasure-hunting adventure where you dig through forgotten places, uncover ancient mysteries and bring your discoveries home to build your own museum.
Fast gunplay. Tactical decisions. Brutal consequences.
Dig & Discover
using specialized tools including a shovel, pickaxe, drill, scanner, chisel and grappling hook.
BUILD YOUR MUSEUM
with rare artifacts, hidden collectibles and showcase in your own museum.
DIG DEEPER. FIND MORE.
EVERY TOOL CHANGES HOW YOU EXPLORE.
Excavation is at the heart of Dusty Bones.
Dig freely through the environment, search for hidden objects and use different tools to overcome obstacles, reach new areas and uncover increasingly valuable discoveries.
SHOVEL · PICKAXE · SCANNER · DRILL · CHISEL · And Much more
YOU NEVER KNOW WHAT YOU'LL FIND.
TREASURES. TEMPLES. TRAPS. AND THINGS THAT SHOULDN'T BE THERE.
Every expedition is filled with unexpected discoveries. Unearth lost temples, hidden treasure chambers and ancient puzzles, avoid deadly traps and venture into places untouched for centuries. But not everything you encounter is ancient, strange creatures roam forgotten corners, while restless spirits may offer unusual trades for the right price.
LOST PLACES
Ancient temples, ruins and hidden chambers.
TREASURES & SECRETS
Chests, artifacts and rare discoveries.
PUZZLES & TRAPS
Ancient mechanisms stand between you and the greatest finds.
STRANGE ENCOUNTERS
Ghosts, unusual creatures and unexpected characters.
READY FOR THE NEXT STAGE
FROM PLAYABLE PROTOTYPE TO FULL PRODUCTION.
The core exploration, digging and treasure-hunting mechanics of Dusty Bones are already in place and playable. We are now looking for a publishing and funding partner to expand the prototype into a full adventure filled with new locations, tools, treasures, mysteries and discoveries.
Early
Prototype
Current status
Early Production
Development
PC
STEAM
Launch Platform
Single player
Mode
80.000 Euro
Production Funding
8 Months
To Release
The Team
SMALL TEAM. STRONG DIRECTION. FOCUSED PRODUCTION.
Crowvisuals is a focused indie studio built around a small multidisciplinary team. Led by industry veteran Jens Fiedler, the team combines senior creative direction with dedicated specialists across programming, level design, character art, 3D and audio.
Jens
Creative Director / Art Director
Harrison
Lead Programmer
Milad
Level Designer / Tech Artist
THE NEXT GREAT DISCOVERY STARTS HERE.
LET'S BUILD THE
ADVENTURE TOGETHER.
We're looking for a publishing and funding partner to help turn Dusty Bones from a playable prototype into a full treasure-hunting adventure.